Fee: Members – $130, Non-Members: $160
Dates: 4 Tuesdays, March 5 – 26, 2019. Hours: 6:30 pm – 9:30 pm
@ Harcourt House Artist Run Centre
Art Education Room #1, Annex Building, 10211 – 112 Street NW, Edmonton, AB
Please ring buzzer upon arrival
To register: email email@example.com / call 780 426 4180
Method of Payment: Interact, VISA, MC, Cash, Pay Cheque
Working with medical human skull models and live models, and illustration material, this workshop provides an overview of facial anatomy, including: structure of the skull, origin and insertion of the muscles of facial expression, areas of fat accumulation on the face, major skin folds, and creases. The course will also include an overview of gender and age differences, the Facial Action Coding System for facial expressions and – time permitting – muscles on the neck. Excellent course for beginner and intermediate artists interested in portrait and human drawing.
Material required: please bring your own material/supplies to the sessions, i.e. willow charcoal, pencils, newsprint paper, kneaded eraser, or any other supplies the participants are comfortable with (standard material for any figure drawing session); drawing boards will be provided by Harcourt House Artist Run Centre.
Instructor: Val Sirbu is an Edmonton-based 3-D artist and animator with a Master’s Degree in Industrial Design from the University of Alberta. His main interest is in digital art, including 3-D sculpting, design, rendering, and character animation. Currently, he works for the Department of Civil Engineering at the University of Alberta, where he produces research illustrations, animations, and virtual reality applications. Says Sirbu: “… I am a strong believer in learning traditional drawing, painting, and sculpture skills. Without a solid foundation it is impossible to control one’s work especially in the digital domain where the logic of computer software can often determine the outcome of an artist’s work. I believe the most fundamental of these skills is drawing; a major part of my Master’s studies revolved around this claim and much of my final project stressed the importance of drawing in the digital era.”